CALISTHENICS FREESTYLE TECNICAL REGULATION

 

SET / MATCH

Evaluation of malus and bonus sets:

Malus – errors

Execution errors will be identified and classified as follows:
Error 1: correct execution but some canons of the skill are not respected, -10% of the skill value.
Error 2: slight deviation from the correct execution, -25% of the skill value.
Error 3: significant deviation from the correct execution: -50% of the skill value.
Error 4: deviation from the correct execution or lack of minimum time hold (2 “), or failure to reach the skill carried = 100% skill value.

Falling error:

Rest or touch with one or both feet on the ground during an unkept element or during a dynamic movement.
In the event of a fall, regardless of the type of skill category, no penalty will be applied, but the athlete will incur the total cancellation of the score of the failed skill and the inability to take advantage of the Flow Bonus.
On the other hand, should the same athlete fall 3 times during the same set or match, he will be immediately disqualified, thus losing the set or match.

1) Malus Boring Set

Penalties will be given (-10%) if there is a significant repetitiveness of the proposed set. Should it happen after having already taken a penalty, the malus could affect the total score of the set up to a maximum of -25%.

Bonus

Execution Bonus will be identified and classified as follows: Significance 1: assigned when the skill is performed in a better form with a higher degree of difficulty than the standard. Skill variant increase. + 10% of skill value.
Example: Protraction, retroversion, obviously perfect shape.

Significance 2:

assigned when the skill is performed in a better form with a higher degree of difficulty than the standard. Skill variant increase. Wide form, if the grip width is more than 1.5 times the shoulder width, + 25% of the skill value.
Example: Victorian assisted, shoulder line, pelvis, knees, malleoli, higher than parallel.
Isometry-retained skill 2 “followed by push or pull.
N.B. in the planche, to acquire the bonus, you will have to perform the push first and then the isometry.

Significance 3:

assigned when the skill was performed in a better form with a higher degree of difficulty than the standard. Skill variant increase. Wide form, if the grip width is more than 2 times the shoulder width, + 50% of the skill value.
Example: X planche = parallel planche + 50% = 3 points

Additional bonuses will be awarded if a particularly prominent element that deserves an evaluation increase is proposed in the skill.
Bonus + 25% of skill value.
Said element will also be considered in the Flow Bonus.

1) Completeness Bonus

An athlete can increase the score of his set, earning “completeness” bonus points.
The following macro categories and equivalent movements are defined to credit 5 or 10 completeness points. The completion of the unlocked categories defines the total completeness points to be added to the final score of the set execution:
Freestyle (f), Vertical (v), Pull (t), Push (s).
To acquire the completeness bonus +5 points, at least 1 mandatory element for each category must be present in the set / match.

To acquire the completeness bonus +10 points, at least 2 mandatory elements different for each category must be present in the set / match. Equal categories must not be consecutive with each other.

In the score tables, the abbreviations in brackets (f), (v), (t), (s) indicate if a skill counts as a category unlock.

The category bonuses will be assigned only if the skills will be performed correctly, according to the canons below. Skills with malus equal to or greater than 25% of the skill value will not be considered, as they are not considered perfect.

2) Hold Bonus

As better specified below, each isometric skill with a basic score of more than 1.5 points must be maintained in a perfect attitude or with a slight error of 25% from the achievement of the final position for at least 5 seconds. It can be used once per skill in the whole match whether single or multiple set.
This Bonus will give a score equal to + 100% of the value of the skill itself.

Additional holding seconds will not score Hold Bonus, but they can be assessed in the Flow Bonus.

3) Hold from Leap Bonus

The Hold from Leap bonus will be awarded when, following a momentum or a freestyle element, a correct locking of the skill set in its perfect form occurs with satisfaction of the relative minimum time of 2 [s].
The scoring will therefore be:
starting skills e.g. (swing 360)
final skill e.g. (FL)
The points awarded for this bonus are:
+ 50% of the value of the final skill

4) Repeat Bonus

To be valid a repetition must start from an appreciable block and according to the standard canons of the prefixed skill. In the case of isometric sealing, of course, the points of the isometric skill will also be accumulated. The repetition of push and/or pull must be performed without rebounds but with appreciable blocks.

In case of repetition of push and/or pull without appreciable blocks (B.A. or S.A.), a malus of -10% will be applied.
In the event of repetition of push and/or pull in a bounced manner (B.A. or S.A.) or with a start without initial lock, a malus of -50% will be applied.

On the whole set it will be possible to perform a maximum of 2 repetitions which can be of static, dynamic and freestyle skills. A further repetition will be admitted but only if it is a variation of both proposals. No further points will be awarded for further repetitions.
The repetitions performed with One Arm skills must always be proposed with the same arm.

Obviously a correct execution would increase the final evaluation score of the entire set through the Flow Bonus.

5) Continuity Bonus

To be awarded the Continuity Bonus, the athlete must start and end on a tool without ever going down, or he can change tool as long as he performes without creating interruption of execution.
Obviously a correct execution would increase the final evaluation score of the entire set through the Flow Bonus.
The end of the available time dictated by the chronometer sanctions the end of the set. Therefore, if you drop the tool early, you will lose the bonus.

The stand on the ground or on the same or other tool creating an interruption will deprive you of the opportunity to benefit of this bonus category.
Parallel: Planche, Ted, Vic Ass, Fl, rail passage, 1) OABL, Fl, Pull Over, Pl supine.
2) california roll, Fl, P.O., Pl supina.

Score for this bonus is 3 points.
In 1VS1 battles the score will be calculated by dividing the score (3 points) and the n° of sets.
Example: 2x 45″ (1.5 + 1.5) ; 3x 40″ (1 + 1 + 1)

6) Flow Bonus

Subjective type parameter, therefore left to the interpretation of the judges, will be attributed through:
Cleaning;
Creativity.
With the Flow Bonus the fluidity, mastery and cleanliness of the elements brought and the connections and the management of the set / match will be assessed, within a variable value from 0 to 4 p.

Will be taken into consideration:
Links between the skills, the fluidity of execution in performing the skills in a row, then the connection between them.
With Cleaning, the cleanliness and elegance of the deeds in the set / match will be evaluated;

With Creativity the creativity and the ability to involve the public’s entertainment through the presentation of new skills or new variations of links will be assessed.

7) Average Set Bonus

The Average Set bonus calculates the average value of the individual sets, or of the match, depending on the type of game, and rewards the proposed performance with an additional bonus.

There are 2 categories based on the difficulty of the set and therefore of the skills brought:
1. average value between 2.2 and 2.59 (inclusive) average – points;
2. average value between or above 2.6 average – points.

The theoretical score will be calculated, that is the score determined by the skills including any BONUS, that is the maximum score obtainable with the set proposed.
At the same time the real score will be calculated, i.e. the actual score including BONUS and MALUS of the proposed set.

The real score will determine the BONUS range the athlete will be able to obtain.

The validation of the Average Set Bonus will be determined by the calculation between the theoretical score and the real score, if there is no 25% discrepancy between the two values, the BONUS score of 1.5 points for the band 2.2 – 2 will be obtained respectively, 59 points – average, or 3 points for the band equal to or greater than 2.6 points – average.

This bonus will reward the intensity and the caliber of the proposed skills considering the constraint of quality and cleanliness of execution.

Presentation of new skills

The new skills or skills not present in the score table must be presented within 1 month of advance before the competition to the president of the jury, sending a video to the email address [email protected], for evaluation and scoring. In addition to the 30 days before the competition, no new value will be assigned to the skills.
No points will be awarded to the skills brought into the competition, which are not present in the rules and not previously shared with the jury president.
The score update will be published 1 week before the race.
The athlete also has the possibility to express a score to assign to the skill, motivating it.

Copyright © 2019 – Burningate

The following rules of the Calisthenics INTERNATIONAL BURNINGATE CUP (IBC) were developed by BURNINGATE Calisthenics Evolution Skills.

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